A long time ago I wrote an article for Gamasutra talking about how to spot bad games which was critiqued because people felt the list was too subjective and broad for the time. About eight years later and now over 2,000 games played from all corners of the industry, I feel it’s time to revise this topic. For today, we’re going to talk about the basic building blocks of what is not only a successful videogame for today’s market but signs that the game design truly worked.